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loyaleaty

Turning a simple rewards idea into a habit-forming experience.

Starting point

When I joined the Loyaleaty project, the concept was straightforward: help restaurants reward guests for repeat visits. But simple ideas often hide complex challenges - how do you make users care enough to come back? The challenge was to design a simple, habit-forming experience that connects business goals (repeat visits) with genuine user motivation - making loyalty feel personal, not transactional.

Outcome

The MVP now delivers a simple, emotionally engaging flow that rewards users instantly and encourages repeat visits - giving restaurants a clearer path to stronger guest retention.

Info

Tools: Figma & Maze; Timeline: 1 month; Role: Designer, researcher

loyaleaty

Turning a simple rewards idea into a habit-forming experience.

Starting point

When I joined the Loyaleaty project, the concept was straightforward: help restaurants reward guests for repeat visits. But simple ideas often hide complex challenges - how do you make users care enough to come back? The challenge was to design a simple, habit-forming experience that connects business goals (repeat visits) with genuine user motivation - making loyalty feel personal, not transactional.

Outcome

The MVP now delivers a simple, emotionally engaging flow that rewards users instantly and encourages repeat visits - giving restaurants a clearer path to stronger guest retention.

Info

Tools: Figma & Maze; Timeline: 1 month; Role: Designer, researcher

loyaleaty

Turning a simple rewards idea into a habit-forming experience.

Starting point

When I joined the Loyaleaty project, the concept was straightforward: help restaurants reward guests for repeat visits. But simple ideas often hide complex challenges - how do you make users care enough to come back? The challenge was to design a simple, habit-forming experience that connects business goals (repeat visits) with genuine user motivation - making loyalty feel personal, not transactional.

Outcome

The MVP now delivers a simple, emotionally engaging flow that rewards users instantly and encourages repeat visits - giving restaurants a clearer path to stronger guest retention.

Info

Tools: Figma & Maze; Timeline: 1 month; Role: Designer, researcher

BELGRADE, SERBIA

15:19

BELGRADE, SERBIA

15:19

Problem

Transactional, not emotional

Transactional, not emotional

Most loyalty apps fail because they focus on transactions, not connections.
Discounts and points are short-term motivators - they don’t build habits or attachment.

Our challenge was to go beyond “earn and burn” mechanics and design something that feels rewarding to use.

Core issues I identified:

1

No emotional reason to return – loyalty felt mechanical

2

Repetitive flow – scanning receipts without variation or feedback

3

Lack of identity – users didn’t feel seen or valued by the app

Approach

Designing for behavior, not features

Designing for behavior, not features

To make the product habit-forming, I turned to behavioral psychology and the Hooked model (Nir Eyal).

Instead of focusing on features, I focused on loops - what keeps people coming back.

The key insight:

“People don’t chase points. They chase progress, recognition, and small wins.”

I reframed the experience around emotional rewards:

  • Hunt: earning something unexpected (variable rewards).

  • Tribe: public recognition and belonging (badges, status).

  • Self: growth through milestones (levels, streaks).

  • Hunt: earning something unexpected (variable rewards).

  • Tribe: public recognition and belonging (badges, status).

  • Self: growth through milestones (levels, streaks).

  • Hunt: earning something unexpected (variable rewards).

  • Tribe: public recognition and belonging (badges, status).

  • Self: growth through milestones (levels, streaks).

How I Solved It

A system that feels alive

A system that feels alive

I designed a product experience that reacts to user behavior — small animations, progress indicators, and language that celebrates micro-wins.

The idea was to transform each scan into a moment of progress.

Clear entry point – one big button, one simple action.

Instant reward – visual feedback and tone that triggers dopamine, not just data.

Progress over points – focusing on journey, not numbers.

Recognition cues – subtle badges, tier visuals, celebratory micro-copy.

Each screen communicates emotion: anticipation → action → reward → pride.
The result is a loop users can feel, not just see.

Outcomes

Emotion creates retention

Emotion creates retention

Through design alone, the MVP gained a sense of purpose and momentum.

Results:

A clear emotional arc for each session (anticipation → satisfaction).

A defined core loop ready for real-world testing.

Reflection

Good design doesn’t always start with a research deck

Good design doesn’t always start with a research deck

sometimes it starts with a question:

“How do we make people feel good using this?”

That’s the power of behavioral design: clarity, emotion, and meaning — all through pixels.

Not much more here! You can scroll back to the top.

© Miodrag Vulićević 2025

Not much more here! You can scroll back to the top.

© Miodrag Vulićević 2025

Not much more here! You can scroll back to the top.

© Miodrag Vulićević 2025